Prototype · October 2026

Two players influence a steel ball with EEG

Two players sit at opposite ends of a table, each wearing a single-channel EEG headset. A steel ball moves across the covered playing surface toward the player whose signal is currently less settled. The round ends when the ball reaches either end.

Beneath the cloth, a belt-driven linear axis moves a magnet under a clear acrylic sheet. The magnet pulls the ball along the surface; the mechanism remains hidden during play.

  1. 1steel ball
  2. 2black cloth over acrylic
  3. 3stepper motor
  4. 4magnet on the carriage
  5. 51000 mm linear slide
  6. 6six 5 cm risers
Player Arelaxation level relative to baseline
Player Brelaxation level relative to baseline

Simulated signals for two players. Drawn to scale. Part of the cloth is cut away in the drawing to show the slide underneath.

How it works

From headset to motor

  1. HeadsetsEach player wears a battery-powered, single-channel EEG headset, with the electrode embedded in a head strap. The headset sends samples to the table's computer over its own Wi-Fi network.
  2. SoftwareAt the start of a session, the software records a two-minute baseline for each player. During play, it compares each signal with that player's baseline and smooths the result over roughly ten seconds. The ball's speed and direction come directly from the difference between the two players' relaxation levels: the more relaxed player rolls the ball toward the less relaxed one, faster the bigger the gap.
  3. Motion systemThe table's computer sends the target position over USB to a motor controller. A stepper motor moves a magnet along a linear rail beneath the acrylic, pulling the steel ball across the surface.

Parts

Parts list

Motion system8 items
PartQty
Belt-driven V-slot linear slide, 1000 mm, with NEMA 17 stepper motorone axis of a 3D printer; 880 mm of travel1
TMC2209 stepper driver1
100 µF capacitoracross the motor supply1
12–24 V power supply, 2 A or morepowers the motor and driver only1
Motor controller, Arduino Nano/Uno or ESP32receives the target position over USB; AccelStepper library1
Limit switchhomes the carriage at start-up1
Neodymium disc magnetsmounted on the carriage; two sizes, to test against the sheet and cloth1 set
Jumper wires1 set
Playing surface5 items
PartQty
Acrylic sheet, 61 × 122 cm, 5.6 mm thicksold as 24 × 48 × 0.22 in1
Risers, about 5 cm tall3D-printed; at each corner and mid-span on each long edge6
Washersset a 2–3 mm gap between the magnet and the sheet; the sheet rests on the risers unfastened1 set
Black cloth1
Steel ball, 25–50 mm1–2
Headsets7 items
PartQty
BioAmp EXG Pill sensor boardone for EEG and one for ECG per player4
ADS1115 analog-to-digital converter2
ESP32 Wi-Fi board2
Battery pack2
EEG head band with dry electrodes2
Spare headband kit1
ECG snap electrodes1 pack
Computer1 item
PartQty
Raspberry Piruns the game and its own Wi-Fi network, processes both players' signals and sends the target position over USB1

Budget

Prototype budget

Parts

GroupCost
Headsets: two, EEG and ECG, with batteries, plus a spare headband kit$365
Computer: Raspberry Pi 5, power supply, memory card$159
Electrodes: six gold cups, used dry$27
Ball drive and surface: slide, motor, magnets, acrylic, cloth, ball$230
Parts total$781

Includes tax and shipping. Risers are 3D-printed in the lab.

Labor

Two builders, 30 hours combined, $30/hr. Code drafted with AI assistance, tested on the hardware.

PhaseHoursCost
Assembly: headsets, slide, motor wiring, surface, Pi8$240
Software: streaming, signal processing, motor control4$120
Sensor and mechanics tests: electrodes, magnet, gap, speed8$240
Relaxation measure: record sessions, compare EEG, HRV, breathing5$150
Tuning and playtesting: baselines, smoothing, two-player rounds5$150
Labor total30$900

Consulting

RoleHoursCost
R&D advising: Robert, $75/hr (reduced rate)4$300
Consulting total4$300

Summary

October 2026 · US dollars
CategoryCost
Parts: with tax and shipping$781
Labor: 30 hours at $30/hr$900
Consulting: 4 hours at $75/hr$300
Total$1,981

Timeline

Estimated timeline

About 2–3 weeks from approval. These are estimates; parts delivery sets the start.

Phase
Parts: order and receive; bench-test the dry electrodes meanwhile1 week
Development: assembly, software, tests, tuning, playtests1–2 weeks
Total2–3 weeks

Development log

Development log

Constraints

Prototype constraints

Each headset is battery-powered and communicates with the table's computer over Wi-Fi. Players are not electrically connected to the table or motor supply.

The prototype is an experimental game interface, not a medical, diagnostic or wellness device. It uses our existing single-channel EEG hardware and signal-processing code.

MindWave Therapeutics 2026